The web update: Devgrounds and double coin week!

by ehmprah about 3 years ago
Coregrounds has grown so much thanks to you and all the feedback you have been contributing over the last months. To make the game even better, I've built the Devgrounds, a community hub where you can post your ideas, discuss them and vote which ones you want implemented the most. Also, you'll get rewards for ideas that make it into the game. To celebrate all this amazing new stuff like the new sound FX, the trailer and the Devgrounds, there will be a global coin bonus for the rest of the week! Read more ...

Patch Notes 0.9.12 - The Sound Update

by ehmprah about 3 years ago
Good news everyone! I have deployed a very nice little patch that contains the all new sound effects created by the awesome girls and guys at Lyrebird Studios. Also: bugfixes and balancing! Read more ...

A new trailer for the Coregrounds

by ehmprah about 3 years ago
Good news everyone! I'm back to working full time on the Coregrounds and I've just released a new trailer to showcase the game to the world. Feel free to share it! Read more ...

Patch Notes 0.9.11 - MOAR finetuning

by ehmprah about 3 years ago
Big updates like the MOAR update I released on friday usually contain a few changes which go a little to far - or not far enough. This little patch is sanding the edges off this otherwise very nice update. There are some changes to the XP system and some other gameplay changes as well as some balancing and some bugfixes you will most certainly like. *updated @ 01/10/15 Read more ...

Patch Notes 0.9.10 - The MOAR Update

by ehmprah about 3 years ago
At last my mates, the MOAR UPDATE is live! It has all kinds of new stuff: some new units and abilities and some reworks for existing ones, private matchmaking, a new game mode, important bugfixes, visual changes and some definitely overdue balancing to get minions back in to the meta. Read more ...

Patch Notes 0.9.9 - Global target and balancing

by ehmprah about 3 years ago
The freelance project that will keep Coregrounds running for the next months is almost done - and as I'm approaching the release, I've found some time to work on the game and bring you guys some definitely overdue changes to the Coregrounds! Enjoy more tactical diversity with the new global target - and prep yourselves for some shifts in the meta with the balancing changes this little patch brings. There's a lot more to come in the next weeks, stay tuned and have fun on the Coregrounds, mates! Read more ...

Upcoming changes & the road ahead

by ehmprah about 3 years ago
Hey mates - I'm sorry for the silent weeks, I was on vacation for two weeks and had to start a freelance project to keep some money coming in so I can continue working on the Coregrounds in full time. By the end of August I will have finished that project and will be back to bring you guys loads of balance changes, new features and more. Read more ...

Patch Notes 0.9.8 - Late game buff for towers

by ehmprah about 3 years ago
In a very nice TeamSpeak session last night with the Who's Who of the Coregrounds we've decided that towers have not been strong enough in the late game. With this patch I have implemented a new mechanic similar to the HP mechanic I have introduced yesterday, which makes towers scale better into the late game. *Patch Notes updated @ 23:30! Read more ...

Patch Notes 0.9.6 - Bugfixes and Balancing

by ehmprah about 3 years ago
Today's patch bringt a few bugfixes and balancing changes: CDR mods and comment notifications work properly now - and players are given a little breathing room against the Hammerhead's too strong early game. Read more ...

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