So long, Coregrounds.
It's with a heavy heart that I write these lines, but as the saying goes, all good things must come to an end. We are going to shut down Coregrounds by the end of January, for many reasons, the most important of all being time. As two hobbyist devs, we just don't have enough time to support this project the way it deserves.
But let's be honest: it's not only our lack of time that made us finally take this step. During the past years, we never managed to attract a critical mass of players to the Coregrounds. We lost many interested players to bugs, bad user interfaces or lack of documentation. We made promises we couldn't keep. I'm unbelievably proud of what we accomplished, but in a world where 200 new games are hitting Steam per week, Coregrounds just wasn't good enough to make it.
We'd like to thank all of you for making the past few years a blast! Thank you for your devotion, your time, your ideas and all the effort on your end. I know that many of you wanted this game to work just as much as we did! Working on Coregrounds together with all of you was a unique experience we'll cherish for the rest of our lives. We still love this game and would have loved to see it flower, but we feel like we've given this game enough of a chance. We have many more game ideas up our sleeves that deserve to see the light of the world.
Thank you all!