Welcome to the Devgrounds

Coregrounds has improved so much with your ideas and feedback! This is the new community hub for your ideas - you can post your ideas and discuss and vote on ideas by your fellow players. All ideas that make it into the game will be rewarded. For example: if your unit makes it into the game, it will be unlocked for you for free!

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3
Comments
3 years ago by H8 in Towers
The controller can take control of 5 enemy minions. It can only control minions in its range, but they dont need to stay there...
0
Comments
3 years ago by tehtimreaper in Towers
Tower gives a large, decaying shield to each passing friendly minion.
2
Comments
3 years ago by tehtimreaper in Towers
Tower reflects a portion of incoming damage to it's source. Can be upgraded to also reflect a smaller portion of damage dealt to nearby walls.
0
Comments
2 years ago by H8 in Towers
A heavy tower with very high rate of fire, high damage, but a poor range. The longer it shoots, the faster it is. Extremly strong against weak minions and lots of armor...
4
Comments
2 years ago by tehtimreaper in Towers
Tower with lots of HP and armor. Can only target minions, is only target-able by minions.
2
Comments
2 years ago by hamjl in Towers
Shoots poison on target. Poison hits for time x with a dmg of x in seconds. Ignores amor and shield. This tower would avoid a strategy around a permanent shield...
0
Comments
2 years ago by hamjl in Towers
Pulls other towers (opponent and own) towards him.
6
Comments
2 years ago by Bro.H.Am in Towers
It's a tower Idea I have...
2
Comments
2 years ago by KoveltSkiis in Towers
The Mole is a short range tower that does a fairly basic attack at nearby enemies with nothing special attached. just a slightly fast, less damaging hammerhead...
1
Comments
2 years ago by ehmprah in Towers
Shoots multiple bullets in quick succession at random enemies in range. Good against single targets and many low health minions, can be countered nicely.
6
Comments
3 years ago by ehmprah in Minions
An attack-less, low-HP minion that creates a clone of itself every say 20 seconds.
Clones can create clones!
2
Comments
3 years ago by simon in Minions
Buffs all minions around - Attack Speed, Regeneration, Armor. Maybe similiar build as the medic but with an AOE attack.
1
Comments
3 years ago by simon in Minions
Maybe more interesting when there is a new movement system. Has a shot gun like attack which spreads with distance. Good against walls and in open field against minions.
3
Comments
3 years ago by tehtimreaper in Minions
Minion is invisible and ignores unit collision until in tower range.
3
Comments
2 years ago by anti-freak in Minions
AOE minions which throws bombs in mid range. The enemy has to be at least 1-2 tiles in front, they can not attack in melee range.
1
Comments
one year ago by Bro.H.Am in Minions
So the minion would create a chain based on how many other chain minions are around. The chain is increased by level.
Starts with a chain of 3 total chain minions and goes to 10...
7
Comments
3 years ago by simon in Abilities
Blocks all enemy factories for about 6 seconds. Make the enemy core stop spinning as a cool visual effect.
3
Comments
3 years ago by simon in Abilities
"Missionize" about 5 enemy minions in a radius of 2 tiles. The missionize-rate goes to zero close to the enemy core. Same idea could be used for towers...
0
Comments
3 years ago by simon in Abilities
Beams all units within 1 tile to a random possible location on the battleground. Could also only be implemented for minions. But could be positively annoying for enemy towers.
3
Comments
3 years ago by simon in Abilities
All enemy units get poisoned and drop 50% of their health (maybe less for towers). Lasts for 8 seconds...
1
Comments
3 years ago by simon in Abilities
Sacrifices all minions with an explosion. Deals twice the damage of the current health. Little bigger AOE than minion limit explosion...
1
Comments
3 years ago by simon in Abilities
Heals every wall that is connected to the wall on which the ability was triggered. Maybe with a cool effect that show how the healing wave spreads over the walls.
2
Comments
3 years ago by simon in Abilities
Sacrifices all towers on the field. Triggers massive explosions at the current positions of towers. Damage and AOE increases with every upgrade because build time is longer...

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