Welcome to the Devgrounds

Coregrounds has improved so much with your ideas and feedback! This is the new community hub for your ideas - you can post your ideas and discuss and vote on ideas by your fellow players. All ideas that make it into the game will be rewarded. For example: if your unit makes it into the game, it will be unlocked for you for free!

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2 years ago by anti-freak in Other
It´s rly annoying for me to play as the top right player. The mouse movements are quite longer and it´s not really intuitive.
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one year ago by Etarus in Other
Show the DPS value on tower and minion information.
We need a comparable value for the damage between all types of entitys.
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2 years ago by anti-freak in Other
This mode differs only through the pick phase. The two members pick after each other, but instead to pick for your self, you pick for your opponent, too...
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10 months ago by Bro.H.Am in Minions
So the minion would create a chain based on how many other chain minions are around. The chain is increased by level.
Starts with a chain of 3 total chain minions and goes to 10...
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2 years ago by tehtimreaper in Towers
Tower reflects a portion of incoming damage to it's source. Can be upgraded to also reflect a smaller portion of damage dealt to nearby walls.
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2 years ago by H8 in Other
Another private gamemode to play a best of 3/5/7 to find out who is the stronger player in the long run.
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2 years ago by hamjl in Towers
Shoots poison on target. Poison hits for time x with a dmg of x in seconds. Ignores amor and shield. This tower would avoid a strategy around a permanent shield...
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one year ago by Bro.H.Am in Towers
It's a tower Idea I have...
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2 years ago by H8 in Abilities
Nanoplating is new extra HP as a stackable bonus that is achieved from the ability (or maybe even other things)...
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one year ago by ehmprah in Towers
Shoots multiple bullets in quick succession at random enemies in range. Good against single targets and many low health minions, can be countered nicely.
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2 years ago by tehtimreaper in Abilities
Open a worm hole to transport minions to a target destination. Target destination must be visible and cannot be within 5 spaces of enemy core.
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2 years ago by anti-freak in Minions
AOE minions which throws bombs in mid range. The enemy has to be at least 1-2 tiles in front, they can not attack in melee range.
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2 years ago by simon in Abilities
Enables you to choose a tower that is about to be destroyed to be revived instantly. Must be destroyed within the next 5 seconds. Rebuild Cooldown 5 seconds.
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one year ago by McYodo in Abilities
Will turn your tower/Minions golden and they will be invincible and deal double damage for up to 10 seconds, Refresh time would be 5-10 minutes, it would cost 15-20 thousand coins...
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2 years ago by H8 in Abilities
Large AOE-Ability; All (friendly) effected units get buffed for 10 seconds and convert 20% of the inflicted damage to hp.
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2 years ago by hamjl in Abilities
You can destroy up to 10 Walls of your own and move 2 of them to another place. This should make it able to create a real maze.
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2 years ago by simon in Other
Rework fog of war by limiting the sight of walls to 1 1/10 tiles.
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2 years ago by simon in Other
Make AI pick new units and abilities. Right now the AI only plays "old stuff".
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2 years ago by simon in Other
Add 60 (or 30) seconds pauses for each player.
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2 years ago by ehmprah in Other
Add decals as skins to units, let players choose 2 colors, one for the base skin, another for the decals.
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2 years ago by simon in Other
As mentioned in the forums before. Maybe add different skins for the core as prestige items.
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2 years ago by H8 in Abilities
In a medium AOE you can place a field of emp mines. They're invisible and trigger their effect on contact...
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2 years ago by simon in Minions
Maybe more interesting when there is a new movement system. Has a shot gun like attack which spreads with distance. Good against walls and in open field against minions.
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one year ago by KoveltSkiis in Abilities
this ability spawns a bug at the wall selected. the bug drains HP from the wall and will then move to nearby walls, like a slower chain lightning...

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